I had a couple of days off this week, so I couldn’t work on the puzzles as I wanted, but still, some progress was made this week:

This Week’s Highlights

  • Persistent Dungeon Levels: Dungeon floors now save their state between visits, keeping enemies and objects exactly where you left them.
  • Rendering Fixes: Adjusted object rendering positions to ensure everything displays correctly on screen.
  • Dungeon Cleanup: When the player exits a dungeon, enemies are now cleared. I don’t know if this could be exploited somehow, testing will reveal it I guess.
  • Doors & Keys: Added doors to dungeons that can be unlocked with keys, which can be found during exploration.
  • New Enemy: Introduced the Giant Rat to the dungeon.

Preview

A lock door in the dungeon
A Giant Rat and a Void Warden behind it

What’s Next?

This coming week, I’m shifting focus to dungeon layout and puzzle design. Currently I have a small labyrinth I created in a couple of minutes but I want to start creating purposeful, hand-crafted spaces that challenge players and make exploration more meaningful.

Thanks for reading and supporting Solivium! Stay tuned for the next update!


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