This week was a bit slower due to life commitments, but progress on Solivium continues! The dungeon mechanics are taking shape, I’m also been thinking and designing on how to make them distinct and not just a buch of caves in the world.

This Week’s Highlights

  • Dungeon Navigation: The player can now move freely inside dungeons.
  • World Mechanics in Dungeons: Features like the stats screen (Ztats), inventory management, and other core mechanics are now accessible inside dungeons.
  • Treasure & Loot: Treasure chests and loot screen have been added to dungeons.

Preview

What’s Next?

Next week, I’ll be participating in the 7DRL Challenge, so Solivium will be on a short break while I focus on a brand-new roguelike for the jam. Stay tuned for updates on that project!

Thanks for following along, and I’ll be back soon with more Solivium updates after the challenge!


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