Today wasn’t as productive as I would like it to be because of my job, but I’m still on track (I think), anyways, I thought it might be helpful if I focused a bit more on the dungeon mechanics first and then on the mansion, let’s see how that goes. Here’s what I’ve done today:
Day 2 Progress
- The Rogue can now take damage.
- If health reaches 0, a Game Over screen pops up.
- Inventory System with item pickup
- UI to open and navigate through inventory items.
- The Rogue can now pick up potions and use them from the inventory.
Progress


Follow the Development!
I’m feeling the pressure of the jam, but I’m still active and hoping to release something good, thanks for following the development of the game.
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