It’s been two weeks since the last update! Last week, I participated in the 7DRL Challenge, but unfortunately, I didn’t manage to finish and launch anything. Still, it was a valuable experience, and now I’m back to working on Solivium with renewed focus.

This Week’s Highlights

  • Enemies in Dungeons: I added enemies in the dungeons, they use the same mechanics as in the overworld, although I had to tweaks some stuff like ranged attacks to prevent enemies trying to attack you from beyond a wall, I also added this feature to the overworld.
  • Dungeon Combat System: The combat works pretty much the same as in the overworld with the exception that you don’t have to pick a direction to attack.
  • Ladders: Added ladders to allow players to climb up and down between dungeon levels.
  • Dungeon Tweaks: Made various refinements to dungeon gameplay, mostly on the rendering side, there are still some objects that render a bit offset than they should, I need to think on a better way to do this.

Preview

Managed to escape with 1 hit point

What’s Next?

Next week, I’ll continue expanding the dungeon mechanics by:

  • Adding more enemy types to increase variety in combat.
  • Beginning work on puzzles.
  • And hopefully finishing this first dungeon.

I’m happy with how the game is turning out, I’m thinking if releasing a demo with this dungeon would be a good idea or if I should make more before any public release, what do you think?


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