For decades, roguelike adventurers have delved into dungeons alone, chugging random potions and waiting for the best, relying on their weapons, spells, and wits. But this time, things are different.
Dungeon Rogue-bery is a turn-based, top-down roguelike where you control two characters working together:
- The Socialite: You are inside a big party inside a mansion, your job is to gather intel, disable traps, identify items, potions and manipulate the dungeon from afar.
- The Rogue: You are beneath the mansion and delving into a more traditional roguelike, you’ll have a small amount of hit points so you’ll need the information as to avoid traps and make the best decisions in the dungeon.
It’s a blend of classic roguelike mechanics with a new duo-based gameplay twist: your actions above ground affect your survival below.
I’m building this game in Godot, using Oryx’s sprites.
Day 1 Progress
This is my first time working solo in a 7DRL, I worked in 2015 with Santiago Zapata (Slashie) in Stygian Abyss, I also made another roguelike in 2016 for another jam, but that one was 9 days instead of 7. And I made my first rogulike (Tull) in 2013 for the trials of Oryx. I’m happy coming back to this challenge.
Yesterday was a bit weird in terms of development, I don’t know if it was the change from C to Godot, the fact that it’s a jam or something else, but I struggled working on this project, I had to drag myself to build some mechanics, so the day wasn’t as productive as I would like, but I still made some features:
- Grid-Based Movement: Both the Rogue and Socialite move on a turn-based grid.
- Character Switching: Swap between characters, controlling each in their respective locations. I’m not sure yet if each character will control a global pool of turns or if the worlds will be independent.
- Exploration & Doors – The Burglar can open doors and uncover new rooms in the dungeon.
- NPCs are now interactive, but there’s still more to refine.
- Eventually, NPCs will reveal dungeon secrets, disable traps, and help (or hinder) the heist.
- Picking up blueprints in the mansion reveals dungeon rooms. Not sure if I’ll keep this.
Previews


Follow the Development!
Thanks for checking the development of this game, I’ll be updating it every day for the next 7 days.