I had a couple of days off this week, so I couldn’t work on the puzzles as I wanted, but still, some progress was made this week:
This Week’s Highlights
- Persistent Dungeon Levels: Dungeon floors now save their state between visits, keeping enemies and objects exactly where you left them.
- Rendering Fixes: Adjusted object rendering positions to ensure everything displays correctly on screen.
- Dungeon Cleanup: When the player exits a dungeon, enemies are now cleared. I don’t know if this could be exploited somehow, testing will reveal it I guess.
- Doors & Keys: Added doors to dungeons that can be unlocked with keys, which can be found during exploration.
- New Enemy: Introduced the Giant Rat to the dungeon.
Preview


What’s Next?
This coming week, I’m shifting focus to dungeon layout and puzzle design. Currently I have a small labyrinth I created in a couple of minutes but I want to start creating purposeful, hand-crafted spaces that challenge players and make exploration more meaningful.
Thanks for reading and supporting Solivium! Stay tuned for the next update!